Monday, March 2, 2009

frankenstein (end) + heromachine characters



*hero machine character would not upload to blogger (emailed to you instead)
-i based my character off of frankenstein's monster, like everybody else.  however, in an attempt to avoid making the hero look like 1) the cinematic portrayal of the monster and / or 2) the incredible hulk, i based my hero's look off of walton's last description of the monster when he boards the ship right after victor's death.  i gave him long ragged hair, scruff on his cheeks, mummy-esque bandages wrapped on his arms and other general characteristics like walton describes.  i couldn't help making most of his clothing and accessories "hulk green" however.

getting inside a character's head:
-free indirect discourse (getting inside the consciousness of a character) is different and unique to novels —> compared to movies, which use voiceovers, close-ups and cuts less effectively in an attempt to get the same effect —> what then do video and computer games do to develop a similar sense of interiority?  if you're acting out as the character, then that character's interiority = your interiority (if you have the option of killing off another character, that ethical decision is also up to you).  the poet william butler yates said, "who can tell the dancer from the dance?" (asks if a choreographer or a dancer, or a game's creator or a player, is truly expressing themselves thru dance)

end of novel:
-victor sees the flaws in his methods but can't seem to get past them.  he sacrifices family for a heroic ideal, the stereotypical hero who chooses career, fame, etc. over family commitments.  the monster is therefore an expression of victor's real desires (to escape intimacy w/ loved ones?)

No comments:

Post a Comment